Taylor Zanke is a Digital Product and Interface Designer from Canada.
Taylor has worked as a designer for startups, small-mid size agencies, and has fulfilled a number of interaction design contracts of various range and scale.
Product Designer. Y Combinator supported social impact startup. Definition of primary product structure and interactions. Developed flows, mockups, and implemented front-end code to prototype and deploy the product.
Junior Product Designer. New York based social maps startup. Developed initial product spec and visual style. Scale and implementation of icons, buttons and other details.
User Experience Analyst. A digital-era design consultancy. Produced documentation for several use-case studies for financial services applications. Identified interface and experience patterns.
Good design is the result of iteration and quick cycles of production. Sketches, mockups of interface style, interactions, and user experience flows work in constant dialogue to inform a cohesive product.
A well thought out product or interface is shown through the resolution of not only the macro level organization and navigation, but also through micro interactions and details.
Taylor believes in an intelligent and web-savvy end user.
Experimental Jetset, "Design and Ideology," Forms of Inquiry, Swedish Edition (2008). Section 02.
Branden Hookway, Interface (MIT Press 2014). 15-16.
Digital Product and Interface
A service for property managers and building owners. The product seeks to simplify building financials into digestable reports, without dumbing things down.
Reports are built from selections on a navigable menu, allowing certain line items to be highlighted and shared.
Through their profiles, users can collate reports into overviews. Managers and owners can communicate, in traditional slide-by-slide style, what they believe to be the most important financials at any given moment.
Each report can act as part of a larger view for the building. Constraints in size allow for aggregation and scalability in overviews.
As a web product for booking quiet workspaces in the New York City region, we decided it was important to be deeply considerate of the user's schedule.
A calendar that syncs with your work and personal events puts booking your trip as the main call to action on the homepage.
The module that represents the length of time the user can book their stay also works as a checkout form.
Elements that are smoothly integrated with the booking UI reduce friction when fighting for the user's time.
We want the user to develop an ongoing relationship with the Acre 20 properties they've visited. We do this via the mobile interface.
Media content, including content recorded by users, is emphasized in the icon menu, encouraging narratives to emerge in the chat through the reuse of media.
A mobile application for High School students to ask questions about their homework.
The camera is the first state of the application, pushing the primary use case as the first call to action.
Playful transitions maintain pace within the application and encourage the user continue through the flow.
Threads appended to the the user's pictures of homework are the interface between students and tutors.
The thread becomes a notebook where diagrams, chats, and reference images are stored and shared. The interface references the casual attitudes of other current services.
An archive of your previous questions, representing coursework that you didn't understand, becomes a growing study guide.
Students can review the questions and share the solutions with their friends.